BIG BUSINESS: Swedish company Mojang, the producer of Minecraft, has been bought by Microsoft for about $3 billion.
BIG BUSINESS: Swedish company Mojang, the producer of Minecraft, has been bought by Microsoft for about $3 billion. Epa

Marvellous Minecraft a ground-breaker for good

WHEN Markus Persson began to code Minecraft one weekend in 2009, he imagined a game without levels, a story or points set in a vast, free virtual world, the future of which would be at the behest of its users.

In doing so he created a gaming monster which, to date, has been downloaded more than 60 million times and is so popular that videos just discussing the game on YouTube attract 2.4 billion views.

So it's no surprise that Minecraft is one of the globe's most successful gaming franchises - the best-selling independent game of all time, according to Guinness World Records.

But its success is not merely confined to its digital landscape. It has transcended into real-life like no other game before, having a positive impact on key areas as diverse as urban redevelopment, mapping, history and the arts.

Minecraft's success is due to its flexibility. Anyone or any organisation can, with a bit of creativity and time spent coding, cultivate the game for a wide range of end results.

The Save the Children charity sought to build six new real-life clinics in Liberia and so set up the initiative, Clinic Craft, which created a virtual medical centre in the game and challenged other players to better it, while gaining sponsorship for their efforts.

Tate has created Minecraft worlds inspired by its art collection, giving young people a greater appreciation for historic paintings.

Producer Tony Guillan turned the train tracks in Christopher Nevinson's The Soul of the Soulless City into a playable roller-coaster ride around New York.

"Minecraft offers a really innovative way to explore the stories, ideas or themes behind individual artworks in a way that is genuinely fun and interesting to young people," Guillan says.

But aside from affecting social and artistic change, Minecraft's greatest real-life role arguably lies in its ability to educate and engage children.

Simon Baddeley, an English teacher at Holy Trinity school in Barnsley, uses the game to improve creative writing skills, and Dan Bloom aids student understanding of DNA at his school in New York.

Few want to be left out.

Californian parent Matthew Ta went as far as setting up a petition at urging local schools to make use of the game.

"Minecraft is now a major educational concern," says Daniel Short, associate professor of Environmental Science at Robert Morris University in Pennsylvania.

It is also a game changer.

In July, 10 of thousands of people are expected to attend MineCon at ExCeL in London, where they will come to understand more about its possibilities.

"Once people are in the game world, there is no limit to the types of experiences they can have, from collaborative building to role-playing to simulations," says Joel Levin, co-founder of MinecraftEdu, which helps put the game into classrooms across the world.

All of which is not bad for a game some describe as "Lego online" - and which, as it happens, has even inspired Lego to produce plastic brick Minecraft sets.

"The way Minecraft players have used the game has taken on a life of its own," says Guillan.

Creating public spaces

Struck by the need to get more young people in developing countries involved in planning their own communities, Block by Block, UN-Habitat's partnership with Minecraft makers Mojang, seeks to create sustainable public spaces in rundown cities across the world.

By gathering information using photographs, online maps, Google Street View and physical visits, British Minecraft specialist FyreUK produces a digital map of a public space within the game.

Youngsters are invited to rebuild the map with their own vision.

The ideas are put forward to local architects and planners for consideration.

"In the developing world, 50% of the population are under 24, so getting the views and input of younger people is really important," says Pontus Westerberg from UN-Habitat.

"Minecraft gives us the means to do that."

Helping children with autism

With no limitations, no sense of right or wrong and a freedom to build and explore, Minecraft is great for children with autism.

Unfortunately, many find other gamers kill their character, steal from them, destroy their builds or say cruel things, which puts them off playing.

Stuart Duncan, whose son has PDD-NOS, has set up a Minecraft server called Autcraft.

In allowing only children with autism to join (5000 are enrolled), it protects gamers' properties and lets players buddy-up with those who are feeling lonely.

"We've heard from many parents who say that their children are reading and writing better, they're talking and making friends for the first time and have more self-confidence," he says.

Educating the world's children

Teachers have discovered they can ignite a passion for learning by bringing Minecraft into the classroom.

History teachers have recreated ancient worlds, science teachers have produced 3D models of cells and art teachers have been exploring pixel art.

In-game currencies such as emeralds can be dug up and traded - "Minecraft exposes children to sophisticated financial systems," says TeacherGaming co-founder Joel Levin.

And since Minecraft is easily modified using code, it is also teaching young people how to program.

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